MULTIPLAYER / VR / INTEGRATIONS
I’m Tyler. I build multiplayer, untangle replication, and make connected games run better. Unreal Engine · C++ · Blueprints · Online services
Footage & credits ↘
PORTFOLIO
Selected projects I work on the gameplay, networking, and service integrations that let people play together.
01 / VR NETWORK OPTIMIZATION
Bow-Bots Network Engineer / Gameplay Debugger
An online VR arena game built around bow combat, with matches for up to eight players.
BEFORE ~30 FPS or less → AFTER 72 FPS, stable
I reduced unnecessary replication and network update traffic so full matches could run smoothly on the headset.
Stable in live games with up to eight players.
Play Bow-Bots on SideQuest ↗ Performance observed during my work on live matches. Video: official trailer.
02 / ONLINE SERVICES & DEVELOPER TOOLS
Betide integration kits Software Developer · Betide Studio
Unreal Engine plugins that connect games to Epic Online Services, Steam, and Edgegap for online play.
I develop multiplayer workflows and fix integration issues across matchmaking, lobbies, and server travel.
Matchmaking Server travel C++ / Blueprints
03 / INDEPENDENT MULTIPLAYER GAME
Net/Duel Co-owner & Lead Developer · Wild Tales Studio
A multiplayer game inspired by Mega Man Battle Network, with customizable abilities and cosmetics and a focus on easy online play.
I built its client/server systems and peer-to-peer integration, and managed contributions within a team of up to six.
Gameplay systems Peer-to-peer Team leadership
Completed · Unreleased
04 / VR RESEARCH
DAIL Cornell Software Engineer · May 2024–July 2025
A VR research environment built in Unreal Engine.
Replicated physics for VR I introduced replicated object interactions, keeping physics behavior consistent between the host and connected clients.
Project still under development. Details under NDA.
05 / FIRST-PERSON HEIST
Space Heist Personal project · Unreal Engine
A first-person space-heist game about boarding ships, cutting your own route through them, and taking control.
I’m building its ship, combat, and physics systems, including cutting hulls open and venting rooms into space.
Hull cutting Decompression Guard AI
In development
06 / VR EXPLORATION
Scavenger One Beta A VR exploration game about investigating a lost research vessel on an uncharted world.
I built all of the game’s code, including its hand-driven climbing and ledge traversal.
Source code is private.
07 / GAMEPLAY & DEBUGGING
Hero of the Hive Gameplay Programmer · Mighty Beaver Studio
An adventure game about a bee rebuilding its hive, exploring the surrounding world, and helping its inhabitants.
I diagnosed and fixed underlying gameplay and save-system issues.
View the game on Steam ↗
DEVELOPER TOOLS
NetDoctor. My project · In development Debugging replication in Unreal A replication-debugging tool for Unreal Engine. It compares state across Play In Editor worlds to help trace where the client and server fall out of sync.
ABOUT ME
A developer with a QA background. I started in QA, moved into programming, and kept the habit of chasing down what’s actually wrong.
VR and multiplayer are where I’m most at home. I enjoy figuring out why one player sees something different, why a headset is struggling, or why a service integration stops just short of working.
I also work with AI tools and integrations, including a Stable Diffusion image bridge for Unreal. I’m open to software roles and freelance projects beyond games, too.
Download my résumé ↓
“Excellent advice. Saved me hours of potential pitfalls. Went above and beyond.” Client feedback · Unreal multiplayer consultation · Upwork, March 2023